Type Definitions
AirConsoleDevice
The AirConsole Screen device data of relevance to game developers.
Type:
Properties:
| Name |
Type |
Attributes |
Description |
environment |
AirConsoleScreenEnvironment
|
<optional>
|
The environment object this device is in. Only present on the screen. |
- Source:
AirConsoleObject
The AirConsole Screen device data of relevance to game developers.
Type:
Properties:
| Name |
Type |
Description |
devices |
Array.<AirConsoleDevice>
|
List of devices in this session. Screen is always devices[AirConsole.SCREEN]. |
- Source:
AirConsoleSafeArea
Properties:
| Name |
Type |
Description |
top |
number
|
top border offset of the safe area |
left |
number
|
left border offset of the safe area |
bottom |
number
|
bottom border offset of the safe area |
right |
number
|
right border offset of the safe area |
- Source:
AirConsoleScreenEnvironment
The devices environment. Only available on the screen device.
Please visit the
Multiplayer guide to see how to use this from onDeviceStateChange or through airconsole.devices[AirConsole.SCREEN].environment.id
Type:
Properties:
| Name |
Type |
Description |
id |
string
|
Identifier of the environment this screen is in. Where possible this is a specific physical
location, like a specific car. |
partner |
string
|
Identifier of the partner in the environment. |
- Source:
CompositionVibrationData
Type:
Properties:
| Name |
Type |
Attributes |
Default |
Description |
primitive |
string
|
|
|
Identifier used to play a specific vibration primitive. |
scale |
Number
|
|
|
Vibration scale value between 0.0 and 1.0. |
delay |
Number
|
<optional>
|
0
|
Delay in milliseconds before this primitive is played. |
- Source:
ImmersiveClimateOption
Type:
Properties:
| Name |
Type |
Description |
fanSpeed |
number
|
Speed of the fans. Format: integer between 0 and 100. |
- Source:
ImmersiveLightOption
Type:
Properties:
| Name |
Type |
Description |
r |
number
|
The red value of the light. Format: integer between 0 and 255. |
g |
number
|
The green value of the light. Format: integer between 0 and 255. |
b |
number
|
The blue value of the light. Format: integer between 0 and 255. |
- Source:
ImmersiveOption
Type:
Properties:
| Name |
Type |
Attributes |
Description |
light |
ImmersiveLightOption
|
<optional>
|
Light state inside the car. |
climate |
ImmersiveClimateOption
|
<optional>
|
Climate state inside the car. |
experiment |
any
|
<optional>
|
Experimental payload for experimental APIs |
- Source:
VibrationOptions
Options of how vibrations should be executed. Depending on the interface used multiple vibration events
can be chained together.
Type:
Properties:
| Name |
Type |
Description |
type |
string
|
Type of abstraction interface to use for executing
vibrations. This should currently always be set to 'composition'. |
value |
Array.<CompositionVibrationData>
|
Array of vibration parameters depending
on the interface type. |
- Source: