Members
(static, constant) ORIENTATION_LANDSCAPE :string
The landscape orientation.
Type:
- string
- Source:
(static, constant) ORIENTATION_PORTRAIT :string
The portrait orientation.
Type:
- string
- Source:
(static, constant) SCREEN :number
The device ID of the game screen.
Type:
- number
- Source:
(static, constant) VIBRATE :Object
Collection of vibration pattern constants
Type:
- Object
Properties:
| Name | Type | Description |
|---|---|---|
TYPE.COMPOSITION |
string | Composition vibration interface identifier. Using the composition interface the value of the VibrationOptions expects an array of CompositionVibrationData with at least one entry. |
PRIMITIVE.CLICK |
string | Primitive identifier for a click vibration pattern used in CompositionVibrationData |
PRIMITIVE.THUD |
string | Primitive identifier for a thud vibration pattern used in CompositionVibrationData |
PRIMITIVE.SPIN |
string | Primitive identifier for a spin vibration pattern used in CompositionVibrationData |
PRIMITIVE.QUICK_RISE |
string | Primitive identifier for a quick rise vibration pattern used in CompositionVibrationData |
PRIMITIVE.SLOW_RISE |
string | Primitive identifier for a slow rise vibration pattern used in CompositionVibrationData |
PRIMITIVE.QUICK_FALL |
string | Primitive identifier for a quick fall vibration pattern used in CompositionVibrationData |
PRIMITIVE.TICK |
string | Primitive identifier for a tick vibration pattern used in CompositionVibrationData |
PRIMITIVE.LOW_TICK |
string | Primitive identifier for low tick vibration pattern used in CompositionVibrationData |
- Source: